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The Hitchhiker's Guide to Machine Learning Algorit
  • README
    • Title Page
    • Introduction
    • Half Title
    • Authors
    • Dedication
    • Acknowledgements
    • Preface
    • Copyright
  • Chapters
    • Actor-critic
    • AdaBoost
    • Adadelta
    • Adagrad
    • Adam
    • Affinity Propagation
    • Apriori
    • Asynchronous Advantage Actor-Critic
    • Averaged One-Dependence Estimators
    • Back-Propagation
    • Bayesian Network
    • Boosting
    • Bootstrapped Aggregation
    • C5.0
    • CatBoost
    • Chi-squared Automatic Interaction Detection
    • Classification and Regression Tree
    • Conditional Decision Trees
    • Convolutional Neural Network
    • Decision Stump
    • Deep Belief Networks
    • Deep Boltzmann Machine
    • Deep Q-Network
    • Density-Based Spatial Clustering of Applications with Noise
    • Differential Evolution
    • Eclat
    • Elastic Net
    • Expectation Maximization
    • eXtreme Gradient Boosting
    • Flexible Discriminant Analysis
    • Gated Recurrent Unit
    • Gaussian Naive Bayes
    • Genetic
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    • Gradient Boosting Machines
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    • Independent Component Analysis
    • Isolation Forest
    • Iterative Dichotomiser 3
    • k-Means
    • k-Medians
    • k-Nearest Neighbor
    • Label Propagation Algorithm
    • Label Spreading
    • Latent Dirichlet Allocation
    • Learning Vector Quantization
    • Least Absolute Shrinkage and Selection Operator
    • Least-Angle Regression
    • LightGBM
    • Linear Discriminant Analysis
    • Linear Regression
    • Locally Estimated Scatterplot Smoothing
    • Locally Weighted Learning
    • Logistic Regression
    • Long Short-Term Memory Network
    • M5
    • Mini-Batch Gradient Descent
    • Mixture Discriminant Analysis
    • Momentum
    • Monte Carlo Tree Search
    • Multidimensional Scaling
    • Multilayer Perceptrons
    • Multinomial Naive Bayes
    • Multivariate Adaptive Regression Splines
    • Nadam
    • Naive Bayes
    • Ordinary Least Squares Regression
    • Partial Least Squares Regression
    • Particle Swarm Optimization
    • Perceptron
    • Policy Gradients
    • Principal Component Analysis
    • Principal Component Regression
    • Projection Pursuit
    • Proximal Policy Optimization
    • Q-learning
    • Quadratic Discriminant Analysis
    • Radial Basis Function Network
    • Random Forest
    • Recurrent Neural Network
    • Reinforcement Learning
    • Ridge Regression
    • RMSProp
    • Rotation Forest
    • Sammon Mapping
    • Self-Organizing Map
    • Semi-Supervised Support Vector Machines
    • Simulated Annealing
    • Spectral Clustering
    • Stacked Auto-Encoders
    • Stacked Generalization
    • State-Action-Reward-State-Action
    • Stepwise Regression
    • Stochastic Gradient Descent
    • Support Vector Machines
    • Support Vector Regression
    • t-Distributed Stochastic Neighbor Embedding
    • TD-Lambda
    • Weighted Average
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On this page
  • TD-Lambda: Introduction
  • TD-Lambda: Use Cases & Examples
  • Getting Started
  • FAQs
  • What is TD-Lambda?
  • What is the lambda parameter in TD-Lambda?
  • What are eligibility traces in TD-Lambda?
  • What is the main innovation of TD-Lambda?
  • What type of learning method does TD-Lambda use?
  • TD-Lambda: ELI5
  1. Chapters

TD-Lambda

TD-Lambda (TD(λ)) is a reinforcement learning algorithm that blends Temporal Difference (TD) learning and Monte Carlo methods. The parameter lambda determines how much weight is given to immediate versus future rewards when updating estimates of the value function. The main innovation of TD-Lambda is the introduction of eligibility traces, which are temporary records of visited states or actions. These traces help allocate credit for a reward back to previous states and actions, enabling the algorithm to better balance immediate and delayed rewards. Depending on the lambda parameter, TD-Lambda can emulate standard TD or Monte Carlo methods, or strike a balance between the two.

TD-Lambda: Introduction

Domains
Learning Methods
Type

Machine Learning

Reinforcement

Temporal Difference

TD-Lambda (TD(λ)) is a powerful reinforcement learning algorithm that combines Temporal Difference (TD) learning with Monte Carlo methods. This algorithm utilizes a parameter lambda, which determines the balance between immediate and future rewards when updating value function estimates. The key innovation of TD-Lambda is the incorporation of eligibility traces, which temporarily record visited states or actions. These traces help distribute credit for a reward to previous states and actions, allowing the algorithm to better balance immediate and delayed rewards.

TD-Lambda is a type of Temporal Difference learning method and is commonly used in reinforcement learning applications. Depending on the lambda parameter, TD-Lambda can mimic standard TD or Monte Carlo methods, or find a middle ground between the two. Its versatility and effectiveness make it a popular choice among machine learning engineers and researchers.

If you're interested in learning more about reinforcement learning and the TD- Lambda algorithm, this is a great place to start!

Key Features:

  • Combines TD learning and Monte Carlo methods

  • Lambda parameter balances immediate and future rewards

  • Introduces eligibility traces to distribute reward credit

  • Can emulate standard TD or Monte Carlo methods, or find a balance between the two

TD-Lambda: Use Cases & Examples

TD-Lambda (TD(λ)) is a reinforcement learning algorithm that blends Temporal Difference (TD) learning and Monte Carlo methods. It is an effective algorithm for learning value functions in a variety of settings, including robotics, game playing, and finance.

The parameter lambda determines how much weight is given to immediate versus future rewards when updating estimates of the value function. The main innovation of TD-Lambda is the introduction of eligibility traces, which are temporary records of visited states or actions. These traces help allocate credit for a reward back to previous states and actions, enabling the algorithm to better balance immediate and delayed rewards.

One use case of TD-Lambda is in game playing. For example, it has been used in the game of Backgammon to learn an effective evaluation function for positions. Another use case is in robotics, where TD-Lambda has been used to learn control policies for robots that are able to adapt to changing environments.

Depending on the lambda parameter, TD-Lambda can emulate standard TD or Monte Carlo methods, or strike a balance between the two. This flexibility makes it a powerful tool in reinforcement learning, where different settings may require different approaches.

Getting Started

TD-Lambda (TD(λ)) is a reinforcement learning algorithm that blends Temporal Difference (TD) learning and Monte Carlo methods. The parameter lambda determines how much weight is given to immediate versus future rewards when updating estimates of the value function. The main innovation of TD-Lambda is the introduction of eligibility traces, which are temporary records of visited states or actions. These traces help allocate credit for a reward back to previous states and actions, enabling the algorithm to better balance immediate and delayed rewards. Depending on the lambda parameter, TD-Lambda can emulate standard TD or Monte Carlo methods, or strike a balance between the two.

To get started with TD-Lambda, you can use Python and popular machine learning libraries like NumPy, PyTorch, and scikit-learn. Here is an example code snippet:

import numpy as np
import torch
import gym

env = gym.make('CartPole-v0')

# Initialize parameters
alpha = 0.1
gamma = 0.99
lmbda = 0.5
num_episodes = 5000

# Initialize value function and eligibility trace
theta = np.zeros(4)
e = np.zeros(4)

# Loop over episodes
for i in range(num_episodes):
    # Reset eligibility trace
    e *= 0
    
    # Reset environment
    state = env.reset()
    
    # Loop over time steps
    while True:
        # Choose action using epsilon-greedy policy
        if np.random.rand() < 0.5:
            action = 0
        else:
            action = 1
        
        # Take action and observe next state and reward
        next_state, reward, done, _ = env.step(action)
        
        # Compute TD error
        delta = reward + gamma * np.dot(theta, next_state) - np.dot(theta, state)
        
        # Update eligibility trace
        e = gamma * lmbda * e + state
        
        # Update value function
        theta += alpha * delta * e
        
        # Update state
        state = next_state
        
        # Check if episode is done
        if done:
            break

FAQs

What is TD-Lambda?

TD-Lambda (TD(λ)) is a type of reinforcement learning algorithm that blends Temporal Difference (TD) learning and Monte Carlo methods.

What is the lambda parameter in TD-Lambda?

The lambda parameter in TD-Lambda determines how much weight is given to immediate versus future rewards when updating estimates of the value function.

What are eligibility traces in TD-Lambda?

Eligibility traces in TD-Lambda are temporary records of visited states or actions. These traces help allocate credit for a reward back to previous states and actions, enabling the algorithm to better balance immediate and delayed rewards.

What is the main innovation of TD-Lambda?

The main innovation of TD-Lambda is the introduction of eligibility traces, which enable the algorithm to better balance immediate and delayed rewards.

What type of learning method does TD-Lambda use?

TD-Lambda uses reinforcement learning as its learning method.

TD-Lambda: ELI5

TD-Lambda is a fancy algorithm that helps machines learn from rewards they receive while performing certain actions. It's like a child receiving candy after doing their homework - the more they get rewarded, the more they'll learn that doing their homework is a good thing.

Unlike simple learning methods where all rewards receive the same value, TD- Lambda takes into account the timing of the reward and it's size. For example, if a child receives candy after every question on their homework, TD-Lambda will value the candy they received after finishing the homework as bigger than the candies they received for individual questions.

The trick behind TD-Lambda is something called an eligibility trace. This is like a record of everything the machine has done so far - kind of like how a secret agent leaves small clues to find their way back to their starting point. This allows TD-Lambda to assign rewards to previous steps, not just the one immediately preceding it.

Think of TD-Lambda like a GPS system for learning machines - it helps to keep them on track, and it knows how to re-route them when they go off course.

So, TD-Lambda is an algorithm that is used in reinforcement learning, and it's a way of combining different methods to help the machines learn more efficiently. It's like giving a child candy for their homework, but only when they get really close to completing it. TD-Lambda is like a GPS system, guiding the machine to the right answer and keeping it on track of its goal.

Previoust-Distributed Stochastic Neighbor EmbeddingNextWeighted Average

Last updated 1 year ago

*[MCTS]: Monte Carlo Tree Search *[TD]: Temporal Difference

Td Lambda